onwards.
Tuesday, December 02, 2008
Thursday, November 27, 2008
Monday, October 27, 2008
Number Thirty Five.
Sunday, October 26, 2008
Thursday, October 16, 2008
Thursday, September 18, 2008
Monday, August 25, 2008
Friday, August 15, 2008
Number Thirty.
Thursday, August 07, 2008
Wednesday, August 06, 2008
Number Twenty Eight.
Monday, August 04, 2008
Tuesday, February 19, 2008
Number Twenty Six.

On being 16:
When I was 16, this was the kind of stuff I drew pretty consistently. The Eye. I'm not entirely sure why, I think it might just be endemic to the age. Actually, I think 12 might be more accurate. Dark was cool, bio-mechanical was cool. Psuedo-Geiger. Angsty? Sure.
I did some cleaning/organizing tonight and I stumbled across a handful of sketchbooks I kept in high school. I guess that was the inspiration tonight.
The new job is going very well. Things in general are pretty groovy.
Sunday, November 11, 2007
Number Twenty Five

Today was my dad's birthday. Happy Birthday Thomas Guy Williams, aka Dad.
I spent the day working on this one. I finished the initial thumbnail a little after midnight this morning. I spent the last 4 hours "Hd-ing" it.
I like to think maybe, somewhere at the bottom of the ocean, a couple like this might live. A man, and a giant octopus thing. That's what love is all about.
Enjoy.
I spent the day working on this one. I finished the initial thumbnail a little after midnight this morning. I spent the last 4 hours "Hd-ing" it.
I like to think maybe, somewhere at the bottom of the ocean, a couple like this might live. A man, and a giant octopus thing. That's what love is all about.
Enjoy.
Number Twenty Four.

I'm not sure if you heard, but my studio, my *first* studio, EA Chicago, bit the dust last week. And it bit the dust without warning.
But don't panic! While heartbreaking and shocking, all hope is not lost. In fact, it looks as though things should be working themselves out quite nicely here in the short term. It just sucks to know that I will probably never work with the same group of talented, hard-working, wonderful people that I have worked with for the last year. At least not all at the same time. This was my family.
So here I am again. And I come with gifts.
Over the last month since I got a new PC (the last one died promptly after I unpacked it from the box after I moved), I have been working on little random digital sketches.
I start with a 100x200 pixel thumbnail. For whatever reason, working that small allows me to loosen up a little and concentrate more on value and shapes. When I get something that I like, I then create the "Hd" version, which I draw directly on top of an up-rezzed (how do you spell that?) version of the original thumbnail.
The two I am posting are "Zombie Lurking in the Woods" and "Mario: A Portrait", which each took a couple of hours to create. The idea is to keep busy and keep those sweet creative juices flowing.
Beyond that, If I need to start making new 3d stuff for a demo reel, at least I am keeping myself loose.
Thursday, October 12, 2006
Number Twenty Three.
Finally, a demo reel.
This is a test version I slapped up on YouTube. It still needs a little spit and polish here and there, but, overall I am happy with it. Oh, and it needs a different song I think. (The black borders are there to compensate for both TV safe, as well as to preserve the aspect ratio.)
I need a job.
This is a test version I slapped up on YouTube. It still needs a little spit and polish here and there, but, overall I am happy with it. Oh, and it needs a different song I think. (The black borders are there to compensate for both TV safe, as well as to preserve the aspect ratio.)
I need a job.
Tuesday, October 03, 2006
Monday, October 02, 2006
Number Twenty One.
Friday, September 29, 2006
Number Twenty.
Thursday, September 28, 2006
Number Nineteen.

I made a grungy hospital bed. It's quite filthy.
A few more props and I will begin work on crafting the overall environment. From there, it's on to polishing everything to a grungy shine, recording a walkthrough of the whole thing, doing model turn-arounds, wireframe passes, adding some subtle postprocessing effects, a soundtrack, and... yeah. I still have tons to do.
Wednesday, September 27, 2006
Number Eighteen.
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