Wednesday, August 30, 2006

Number Five.


Another new tileable texture! Yes, more ugly tile. But ugly isn't nessicarily bad, if it is what you're going for.

I am away this weekend for a wedding.

Tuesday, August 29, 2006

Number Four.


Not much new. However, I created a pretty decent looking tileable plank texture. Behold!

And a tileable green tile floor texture:

Friday, August 25, 2006

Number Three.


I am starting to get a better sense of creating tileable textures, converting bump maps to normal maps, and various material settings.

The engine has it's limitations, but it is still pretty robust. As you can see, I am still in the testing phase.

Thursday, August 24, 2006

Number Two.

Here are some doors. Actually, they are all the same door, scattered about. This is just a test, based off a door I saw in an opacity.us photo.

Tuesday, August 15, 2006

Number One.


So, Summer came and went. I learned how to use the Doom 3 engine, which has allowed me to begin work on a mostly real-time demo reel. This a zombie guy, not terribly original by any means, but the closest I have ever come to making one that looks not crappy. Thanks Zbrush! Feel free to comment!